A small interrogation scene on Unity as an experiment for USC Games class. Created with ChatGPT API and Oculus Voice SDK to create text-to-speech and speech-to-text.
With a big focus on community, I’m also the founder of an award-winning eLearning platform teaching thousands of latinos about game development and art.
Gameplay engineer at KOST Inc
Lovebird is an AI driven dating game show where you can interact and have complex relationship with multiple characters. I created gameplay systems, tools and work on AI integrations with third party services like Inworld. Premiered at SXSW 2026 in Austin!
Gameplay engineer & designer
Guide a small green creature through a dangerous underwater world. Explore, hide, and outmaneuver procedurally animated predators to find your lost friend. As the main developer I’ve worked on all gameplay systems, AI behaviors and game feel elements like lighting and vfx. Winner of “best game” in “Princip de Los Paramos” awards in Colombia.
Gameplay Engineer
Whimsical adventure game with a team of 30+ students from USC. I created the dialogue system used by the team in the whole game. Released on Steam
Director / Engineer / Designer
A journey between a small kid and their watchful protector. Worked on game AI, level and all gameplay systems.
Technical Designer / Engineer
3D point-and-click narrative driven game about a hurt pigeon in an attic exploring family memories. Winner of Indiecade Hidden Heroes Jam 2023.

Built tools to streamline playtesting, including automatic move recording, battle metric tracking, and data export to JSON and CSV.

Assist on mechanics and progression with playtesting coordination and analysis.

Led gameplay and level design for a local co-op game with musical mechanics.

Pioneered Colombia’s first game development bootcamp; delivered talks and taught programming at multiple universities.

Developed arkde.com, an elearning platform teaching 1300+ latinos game development and digital art with funds from Epic Games

Computer Graphics experience.
OpenGL programming and creating a ray tracing in C++.
Experimenting with new tech.
ChatGPT and Oculus for an interrogation room experiment
A small interrogation scene on Unity as an experiment for USC Games class. Created with ChatGPT API and Oculus Voice SDK to create text-to-speech and speech-to-text.