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Jose Striedinger

Gameplay engineer and designer.

Diverse technical and storytelling skills

During my time at USC I challenge myself as an engineer and storyteller, learning multiple skills.

Computer graphics

Learned and developed graphics projects with OpenGL and C++, implementing camera, shaders and ray tracing.

Motion capture

Directing actors and getting body and face mocap performance with Motive on a real professional mocap stage.

Virtual production

Polish mocap animations on Motion Builder, export and use them on Unreal Engine metahumans for a polished final previs with Sequencer.

Sometimes I also do Gamejams with friends

You can play them at itch.io