Led a team of 6 3D artists, audio designers, and writers on the Creative Direction, which was to portray a story in a couple of minutes that could pull people’s heartstrings with a combination of narrative and game feel (lighting, mood, music, etc.). Games like Life is Strange, and Botanicula were the inspiration. The game narrative centers around a mother telling her child a story about the time she helped her grandpa’s injured pigeon in the attic, which led her to know more about him and inspired her to continue her dream as a writer. Inspired by the real grandfather of Sophie Short (one of my teammates).
I designed and developed multiple gameplay systems aimed to be easy to prototype with, including
Level design prototyping and final implementation aimed to deliver an emotional journey in three simple Acts.
Designed 3 simple acts where level design, lighting, and movement all add to a cohesive player experience.
Worked on level art implementation to create a place with a story in itself, every section has a narrative background. Also worked on lighting and particle effects to convey a particular wholesome aesthetic.